Class YVRPointerEventData
Almost the same with UnityEngin.EventSystems.PointerEventData, expects that a new Ray fields indicates the ray used for interacting
Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRPointerEventData : PointerEventData
Constructors
Name | Description |
---|---|
YVRPointerEventData(EventSystem) | Default Constructor |
Fields
Name | Description |
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worldSpaceRay | Indicating the ray used for interaction |