Class HandInteractEffectController Inheritance object Object Component Behaviour MonoBehaviour HandInteractEffectController Namespace: YVR.Core Assembly: YVR.Core.Runtime.dll Syntax public class HandInteractEffectController : MonoBehaviour Fields Name Description handSkinnedMeshRenderer handType pointer yvrHand Extension Methods ObjectExtensions.GetEnumerableElementType(object) ObjectExtensions.IsGenericEnumerable(object) ObjectExtensions.ReflectEquals(object, object) ObjectExtensions.ReflectionSequenceEqual(object, object) ObjectExtensions.TryGetFieldValue<T>(object, string, out T, BindingFlags) ObjectExtensions.TryGetPropertyValue<T>(object, string, out T, BindingFlags) ObjectExtensions.TrySetFieldValue<T>(object, string, T, BindingFlags) ObjectExtensions.TrySetPropertyValue<T>(object, string, T, BindingFlags) SystemObjectExtensions.As<T>(object) YVRLog.Debug(object, string) YVRLog.Error(object, string) YVRLog.Info(object, string) YVRLog.Warn(object, string) ComponentExtension.AutoAddingGetComponent<T>(Component) ComponentExtension.GetCopyOf<T>(Component, T) ComponentExtension.SwitchCanvasUIInteractivity(Component, bool) UnityObjectExtensions.TryGetFieldValue<T>(Object, string, out T, BindingFlags) UnityObjectExtensions.TryGetPropertyValue<T>(Object, string, out T, BindingFlags) UnityObjectExtensions.TrySetFieldValue<T>(Object, string, T, BindingFlags) UnityObjectExtensions.TrySetPropertyValue<T>(Object, string, T, BindingFlags) ComponentExtension.Hide<T>(T) ComponentExtension.SetActive<T>(T, bool) ComponentExtension.Show<T>(T)